My first shot was at blender3d exporter, but ran into trouble as soon as i installed the exporter. Some of the leassons i learnt here...
Blender's script directory on a OSX: Blender.app/Contents/MacOS/.blender/...
I managed to place the exporter into the correct folder such that Blender could pick it up, but then it came up with another error whenever I tried to export stuff ... "Script error, Check console".
I hunted a lot for the console in Blender, but finally got my lesson 2.
Console is available in Applications/Utilities/Console. This is somewhat similar to the dmesg cmd on Linux.
Now that I've givenup on the blender stuff, I came across online documentation that CS has inbuilt support to read 3ds files... :)
With my smile back in place, I'm going to experiment with this new found feature.
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