A lot of new stuff has been going on lately. This post is basically compressing the last 5 months into a few words. I had to stall pulse3d for an indefinate period owing to the excess work pressure building up at Nvidia. Also during that time, I was contacted by a Singapore based gaming studio, working of a MMOG. I took the opportunity as a break into the gaming industry, and decided to move here.
I'm working on the Unreal 3 engine, and it was now that I realized the large handicapp my design of Pulse3D was suffering with. I decided to get more info on the design of an engine by getting my hands wet using some of them first hand. As for now, I have stalled working on Pulse3D, but hope to come back someday to complete what I have started.
My loyal laptop stopped charging a few months ago, and I had to get a new one with a better graphics card... went in for a macbook. MacOS feels much like my first hands on Linux. Have downloaded and setup CrystalSpace, hoping that it will help me understand a typical 3D engine better.
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