I downloaded the source code for the engine for mac and built it some weeks ago. I have now come to have read the documentation (partially)... and built the tutorials successfully. I would like to mention the interesting problem that i came across while working with the tutorial.
CrystalSpace is using the Appkit framework (NSApp) for the windowing interface with MacOS. The window comes up all right, and rendering is also proper, but I my app was not receiving the keyboard and mouse events. I found out after some struggling that MacOS treats the CS exec as a background process, hence does not deliver the events other than the rendering ones.
Only Cocoa processes are considered as foreground processes and receive all the events and a place in the dock.
As far as I understand, cocoa applications are simple folders with the name "XXX.app". MacOS shows these folders as single clickable (executable) files. To see the contents of these folders just RClk them and select "Show Package Contents".
As a solution I copied one of the Cocoa wrappers and changed it to include my app. I am now copying the generated executable into the wrapper as from the makefile itself.
I also modified the tutorial to generate a square out of the coordinates I provided... in my future works i will be loading meshes and providing the coordinates myself. I am now looking into the materials and wireframe rendering modes.
Unfortunately, I haven't found a screen capture utility with MacOS, hence cannot post the picture of my first humble experiment.